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TypeScript123 starsUpdated 2026-10-08

jev-pokemon

Christian Mathiesen harness: Jev beats Pokemon Red from RAM legal options and facts, not scripts or memory writes.

Overview

jev-pokemon (github.com/christianmat/jev-pokemon, GPL-2.0-or-later) is Christian Mathiesen's Node harness where TypeSafe Jev plays Pokemon Red without scripts, cheats, or memory writes. The Game Boy emulator reads RAM, builds game state (map, party, battle, on-screen text), lists legal options with short facts (type matchups, damage estimates, progress hints), and Jev picks one Choice per step. A* pathfinding and menu mechanics run in code; Jev only judges. README documents a completed run: 37h 40m wall time, 16,150 decisions, about $1.65 total Jev cost, median about 0.4s per decision, 16 team wipes (14 at the Elite Four), and 15 Elite Four attempts. Landing page jev-pokemon.vercel.app hosts highlights; the Sep 25 to Sep 26, 2026 YouTube live stream has ended per README. Built at Frigade (frigade.com link in README).

Problem: Pokemon agents that let an LLM freestyle button prose burn money and still miss menu edge cases. You need legal options with facts, not open-ended play-by-play.

Built for: Researchers, streamers, and emulator hackers comparing RAM-first harness design on Pokemon Red, including anyone studying full-game cost and latency on TypeSafe Jev.

First indexed on Jev Directory: 2026-09-25

Creator and team

Name
Christian Mathiesen
Organization
Frigade
Handle
@christianmat

How Jev is used

Role in the product flow
Per-step Choice over legal emulator actions with fact-backed option lists
Primitives
Choice
State in
RAM-derived state: overworld and battle context, menus, dialog, party, milestones checked against real event flags (README How it works). Hidden items are omitted because a human would not know them.
Decision out
One legal button press or strategic focus (progress, heal, train, catch, shop, explore, team) per Jev call; harness applies inputs and loop protection when options repeat.
  1. Emulator advances frames and reads RAM
  2. Harness builds legal options plus facts, never writing game memory
  3. Jev selects one option via gateway or mock client
  4. Mechanics execute pathfinding, battles, and menus; logs land in jev-calls.jsonl

jev-pokemon is a finished Pokemon Red story, not a multi-game framework. Compared to thumay9700-jev-plays (PyBoy, modular tactics) or fhshaik-typesafe-mario (NES JSON state), this repo optimizes for one title with rich option lists and house rules: FAST text, battle animations off, player JEV, rival BLUE, and nickname spelling one letter at a time. Story goals live in src/knowledge/milestones.ts; progress is validated against in-game flags. Bring your own US/EU Pokemon Red ROM (SHA-1 documented in README), set AI_GATEWAY_API_KEY for real Jev, or use mock mode for free local dev. npm run setup builds pret/pokered symbol data; local viewer runs on port 8787. This is a fan experiment, not affiliated with Nintendo or TypeSafe AI per README Legal.

Sourced performance claims

  • README Result table: 37h 40m total time, 16,150 decisions, about 39.2M input tokens, about $1.65 Jev cost, median about 0.4s per decision.Source: github.com/christianmat/jev-pokemon README Result
  • README Cost section: about $1 to $1.70 per 24 hours at real-time speed; throttle worst case about $7 per day.Source: github.com/christianmat/jev-pokemon README Cost
  • GitHub christianmat/jev-pokemon had 123 stars and 9 forks on 2026-10-08.Source: GitHub API stargazers_count and forks_count, 2026-10-08

Features and stack

Features

  • Full-game completion documented with team levels and Elite Four retries
  • jev-calls.jsonl audit log with options, probabilities, and latency
  • Milestone checkpoints with resume and manual save tooling
  • Loop protection for stuck menus and failing choices
  • Static landing page in site/ with highlights video

Stack

  • Node 20+
  • Game Boy emulator (serverboy core)
  • Vercel AI Gateway or mock Jev

Pricing: README cites $0.042 per million input tokens with free output; typical call about 1,200 tokens.

FAQ

How is this different from jev-plays?
jev-plays is a Python PyBoy framework aimed at multiple retro titles. jev-pokemon is a TypeScript Pokemon Red completion harness with documented full-game metrics and a public landing page.
Does the harness cheat or edit RAM?
No. README states the harness only reads memory and presses buttons; it never writes game memory.
Where is the stream?
README says the Sep 25 to Sep 26, 2026 YouTube live stream ended; highlights are on jev-pokemon.vercel.app, which links to youtube.com/@frigadeapp.

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